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- on mouseDown
- global gTREndGame, gTREndThisGame, gTRButtInhibit
- put gTRButtInhibit
- if gTRButtInhibit then
- set gTRButtInhibit to 0
- abort()
- end if
- puppetSprite(46, 1)
- set the castNum of sprite 46 to the number of cast "No.dep"
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- set the castNum of sprite 46 to the number of cast "No"
- updateStage()
- if the mouseCast = the number of cast "No" then
- puppetSprite(44, 0)
- updateStage()
- NextRound()
- puppetSprite(46, 0)
- set the visible of sprite 45 to 0
- updateStage()
- set gTREndGame to 1
- set gTREndThisGame to 1
- EndGame()
- end if
- puppetSprite(46, 0)
- set the visible of sprite 45 to 0
- updateStage()
- end
-